Howdy! Today I have a new pack of screenshots from Mumbis and a little core update.
I was tweaking with ambient shadow system to make it feel more natural. Hopefully it looks better then the last time. I’m still concern about desert landscape in scavange mode of the game, at night time. It’s really hard to get that feeling of dark void surrounding you from all directions, and even harder to make it feels like the player is hemmed by his surrounding. I’m still not satisfied with results.
Anyway new pack of screenshots below (with dedication to my friends Turpat, Kelen and Baton):
PS: Before anyone asks- Yes, the Hunter will be able to use two ammunition types while scavenging (for left and right mouse buttons).