Since my last post a lot of things in my life changed. Some for good, other for worse.
For anyone who was interested in Mumbis development the most important question is- where is the game?
– Mumbis is unfortunately set on hold. Due to lack of budget necessary to continue this project, as well as few minor technical difficulties, I’m not able to continue developing it at this moment. To clarify- that doesn’t mean that I’ve abandoned it or that the project is canceled, that only means that it’s on hold.
To go into little bit more details, as I mentioned, due to lack of budget I’m not able to make the game that I want, but a game that is just resembling my thoughts. Yes, even if Mumbis doesn’t have a cutting edge 3D graphics, but a 2D top view plane, it’s still a hard work to do it as good as I want it to be. Additionally, due to misfortune of events in my life I’ve found myself in a very low place shortly after my latest post about Mumbis. It’s a really difficult for me to share it it on this blog, so excuse me for not going into more details about that.
However, every cloud has a silver lining. I’ve got a job in GOG.com (a truly wonderful place to be, especially if you want to learn more about games, development and working together with a community), and this was able to put me on my feet once more. I decided to continue development, but to work on a different project, that was also in quite advance state. It started as one of „make an engine of a game in one weekend” project that I make from time to time for fun, as a training, and tiny distraction from life.
The game itself doesn’t have a title, but I’m referring it as Platforms and Dwarfs. It’s a 2D side-scroller metroidvania settled in exaggerated fantasy, filled with monsters, heroes that aren’t worth a penny and one blacksmith that wants to make a difference. And yes, in game you will be playing mainly as the blacksmith character, which will have to go on a adventure of his life… umm, let’s cut the spoilers for now.
I can add that, since you’re playing as a blacksmith means that you have skills to create, upgrade, repair, and combine weapons, as well as other gear for yourself, but you will also have to take care of your smithy. It’s up to you (and few little helpers 😉 ) how would you balance between adventure, dungeoning and your own founds.
From technical point of view, the game is developed with usage of Game Maker Language.
– It’s currently utilizing both- procedural-generated content, as well as hand crafted levels.
– Game is utilizing various control methods, like: keyboard+mouse, keyboard only, and Xinput controller. All of which you are able to change on fly. Oh, and keyboard controls are adjustable.
– Art style is pixel art, which in my opinion is great choice for grid-based environments, as well as I genuinely prefer it, over current Mumbis art.
– For combat I’ve created a mix between various melee and ranged weapons (each with it’s own set of strengths and weaknesses), as well as special skills and abilities.
– Speaking of abilities, player will of course start rather weak in comparison to the „maxed out character”, but it will still allow player to enjoy the game. Few of player abilities/utilities examples are: wall jump , wall-slide, ledge grab, handglide, grappling hook, power glove and protection shield. I’m still two-minded about good old double-jump.
– There is a lot a lot of environmental effects added, like for example: reduced visibility areas in some instances, parallels scrolling, (some) destructible terrain, and screen-shake (LOTS OF SCREENSHAKE!), but as with all great things, there are great responsibilities, and I’ve set them as adjustable options for the player to decide, because not everyone likes LOTS OF SCREENSHAKE!
It’s still a long road ahead of me to finish this game, however it’s looking much better from budget perspective, and my skills fulfilling the idea behind this game, when compare it to Mumbis.
Below you can find few screenshots from current state of the game:
I’m working on playable demo, so hopefully I will be able to get feedback from you, wonderful friends of mine.
See you later!
PS: If you are one of few people who pitched in for Mumbis IndieGOGO campaign back in the day, please know that I remember that. Not only you will receive Mumbis when it will be completed, as free of charge bonus, you will also receive this game as well. Because you deserve it- that’s why.