Hello! You are here probably to find more about my first game Mumbis. To be honest it’s not my first game, but first to be released to public. Below I’ve created little guide that should explain more about Mumbis, it’s world, gameplay mechanics and algoritms that I’ve chosen to create this game. Thanks to my wife Agnieszka, I’ve created this summary in a form of interview, that hopefully will not bore you, dear Mumbis fan, to death. If you have any questions or suggestions or I left something unanswered, then leave me a message and I will answer it.
Question: What is Mumbis?
Anwser: Mumbis is a rare combination of board game and action roguelike. You will be visiting cities, encountering camps and merchant posts, but most importantly you will be traveling the land of Mumbis in your vehicle and camp in wilderness. All of those elements will be randomly generated for each of your new game.
Q: What’s the main focus of gameplay?
A: Gameplay is mainly focused on survival. In order to succeed in your mission one of your heroes have to destroy Nerh’Zul. That means that you have to learn how to survive on your journey. Scavenge and gather supplies, cure party members, repair your vehicle and improve your equipment. All of these to manage and more for player to discover.
Q: Who is the protagonist/hero of the story?
A: There are three main heroes controllable by player in Mumbis. You will be juggling between all of your party members and using theirs combat abilities as well as support skills to survive on your journey.
Warrior, is a guardian of your homeland. With his trusty two-handed sword – ‘The Power of Persuasion’ is able to defeat every enemy which crosses his path. He is the rock that’s between you and your enemies.
Priestess, is hand of Yllimea, the Light Goddess. She is entrusted with ancient artifact that will destroy the hearth of Nerh’Zul, self-proclaimed god of pain. She will often cure your party and see what others cannot. She is the vessel of light that directs you to success.
Hunter, is a master of wilderness. He’s a great archer, trapper and he will give you useful informations about your surroundings. He is the deadly strike that rip your enemies apart.
Q: „Three main heroes?” Are there any extra heroes? Unlockable maybe?
A: Shhh it’s a secret…
Q: Roguelikes very often have hard difficulty- will Mumbis go in this direction as well?
A: Mumbis is a harsh world full of savage beasts, soulless bandits and giant monsters ready to strike down all who are not prepared.
Q: Will players be able to unlock more types of vehicles?
A: More vehicles and more weapons equals more fun! For start you will be having access to one vehicle, the Carriage, which is a common way to travel in land of Mumbis and it’s easy to maintain. After you encounter specific events in the game you will unlock a vehicle that is accompanied to this event. Every vehicle is unique and has it’s own cons and pros and players have to discover them all.
As for the vehicles there are currently four: Fancy Carriage, Armor-plated Locomotive, Steam Tank and the Flowerflight.
Q: Other famous feature of roguelikes are their random nature. How random exactly will Mumbis be?
A: Mumbis is developed with hundreds of random encounters.You will not only fight enemies to survive, you will also have to survive all of the events you encounter. All of encounter will be randomly generated for every new game you will play. There is no seed, there is no replay the same stage over and over until you will find the best solution. „Do or do not, there is no try.”
You will often find yourself in a situation that will depend on your decision, but not all of them are short-term. Sometimes the easier way out now can be a hard puzzle latter.
Q: What about freedom and choices? Will Mumbis use some morality bar to show if player is Paragon of Good or Dr Insano?
A: Game tracks morality without moral rate bar or other systems. Sometimes you will across events with moral choices. There is no „good” and „evil” moral „rate bar” or other indicator. Morality isn’t a thigh that can be measured in real life also. Having that in mind game tracks your decisions and makes a summary for you for every game ended.