It’s been a long time since I’ve last updated. I really need to update more often. So here’s what’s up:
– I’ve finally finished script that will procedurally generate towns, villages and camps. In the last three months I’ve jumped to this script in and out, because it was such a pain to merge it with rest of the game engine.
Right now it’s Ok and in the future it will be used in other „outdoor+buildings” scenarios like burgs, fortress’s and castles.
– I’ve also designed few missing animations for the priestess and added her as a playable character. That’s 3/3 basic playable characters, and rest is hidden until the launch day.
Her power comes from light and she will use variants of holy, fire, light spells, both offensively and defensively. She will learn magic from spell scrolls, enchanted weapons and in unique random encounters. Later she can use any combination of three of those spells into the battle.
– I’ve created few new enemies, with the latest one a angry goblin that throws dynamite at the player. He’s hard to deal with, but due to the splash damage of dynamite explosion, he can hurt not only the player, but also himself and other creatures.
Before anyone asks- yes, it’s an homage to one of the best games of 2014- Hearthstone.
– I’ve also added some little improvements here and there and removed a ton of bugs and made some tweaks to it’s difficulty.
Mumbis is still in development, and anything can change. Suggestions are more the welcome.
Thanks for following this project. I’m dedicating my full time to finish it as soon as possible.
PS: Sorry for no screenshot today.